Descending intervals
Fall - descending interval ear training game
Fall is the counterpart to Climb. It isolates downward melodic motion so descending intervals stop feeling like a weak spot.
What this game trains
Intervals
Many musicians can sing ascending interval references but hesitate when the same distance falls downward. Fall trains that neglected direction with the same direct feedback loop as the rest of Coco.
How it works
- 1
Hear a higher note followed by a lower note.
- 2
Choose the descending interval you heard.
- 3
Notice which downward distances feel similar.
- 4
Advance into wider ranges and tighter answer sets.
Difficulty progression
Levels add musical material gradually, so the challenge grows with your ear.
Begins with obvious downward leaps.
Adds semitone-level distinctions over time.
Combines more intervals with stricter scoring windows.
Keep training your ear
FAQ
Common questions
Do I need an instrument to play this game?
No. Coco plays the sound and gives you focused answer choices, so you only need headphones and a few minutes of attention.
Can beginners use this game?
Yes. Early levels keep the answer set narrow, then add more notes, intervals, chords, or scales as your ear gets stronger.
Is Fall harder than Climb?
For many musicians, yes. Descending motion is less rehearsed, which is exactly why Coco gives it its own game.